When converting 3D models of items, weapons, or assets into pixel art, focus on simplifying complex forms while preserving essential details. Start by breaking down the model into basic shapes and silhouettes. For example, large, intricate models like swords or potions should be reduced to clear, recognizable shapes that retain the key features, such as handles, blades, or bottle shapes. Check references like Hyper Light Drifter or Stardew Valley for examples of well-executed pixel art items and assets.
Unlike 3D models, pixel art is limited by its resolution, so it’s essential to simplify the proportions of items and weapons while maintaining their recognizability. A large shield, for instance, may need to be reinterpreted as a smaller, more compact version to fit within the pixel grid. Observe how Shovel Knight or Terraria reduce complex objects into simple yet effective pixel forms.
When converting textures and colors from 3D models, simplify the color palette to keep it readable and cohesive. Use fewer shades to represent materials and ensure high contrast between parts of the object (e.g., a sword’s blade vs. its hilt). Resources like custom palettes from Color Hunt can provide a good starting point for creating visually appealing items and assets.
Keep the lighting consistent with the original model when converting it into pixel art. Use a single light source and shade objects to create depth, highlighting the essential features like the edge of a sword or the reflection on a gemstone. Techniques like dithering can help smooth out transitions between colors without sacrificing detail. Look at examples from games like Dead Cells for pixel-perfect lighting and shading on assets.
When translating textures like wood, metal, or fabric from 3D models to pixel art, focus on preserving the essence of the texture rather than trying to replicate it in full detail. For example, use subtle shading or small patterns to suggest wood grain or a shiny metal surface. Refer to The Binding of Isaac or Enter the Gungeon for examples of detailed textures in pixel art.
For animated pixel art assets, such as spinning weapons or glowing potions, start by capturing key frames from the model’s animation. Reduce the complexity and focus on fluid motion within the pixel art constraints. Keep the animations simple but clear, with smooth transitions between frames. Games like Hyper Light Drifter or Castle Crashers provide good references for animated pixel assets.